Mars: Land of No Mercy

System: Linux, Win
Language: C++
Libraries: SDL
Compiler: GCC 4.x
Role in the Team: Coder, 3D Graphic
Download:
State: On going
Do you remember when I was talking about a game I would have programmed with SDL? I really love game developing, even if I had no experience, so, when a friend of mine proposed his idea about a turn based strategic game with isometric graphic I had no other choices but to accept immediately!

Check the game site at http://mars.sourceforge.net for more info about the game.

About

General
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the early stages of human colonization.
The player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.
The Mech is the fundamental craft used by mercenaries, but they won't lack of other kind of units, as well as troops.

The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives.
It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them.

Engine
The game is programmed in C++ upon the SDL layer and a few sublibraries. Its isometric-based engine has been inspired by games of a recent past such as the X-COM serie from Microprose or the latest editions of Civilization.

A multiplayer functionality is not scheduled as of yet. But it is likely to be added in the future.

Features:
- Greatest level of liberty given to the player
- High strategic component
- Charming Plot
- Original Soundtrack
- Wide variety of Mechs available


  • Some graphics made for the project in the Graphic section.

ViM edited ©2002-2009 Angelo Theodorou