This is my first attempt in OpenGL programming. The goal of the project is to have something usable and working which make use of the most important techniques, but always with simplicity in mind.
Even if the aim is to keep it simple and stupid, the program is going to help me in developing object oriented design skills too, and, why not, a bit of Python and Blender Python API ability.

Current features are object loading and transformations (move, rotate, scale), texture UV mapping and user interaction via keyboard + mouse.
The objects are modelled and textured with Blender, then exported with a Python export script written by me.
System: Linux/Win
Language: C++
Libraries: SDL, OpenGL
Compiler: GCC 3.2.2
Version: 0.01
Date: 17 Oct 2004
Download: Not Released
State: Suspended

ViM edited ©2002-2009 Angelo Theodorou