OpenGL Demos and Tests
GL_blit
|
Another demo for the Mars series of SDL examples, this, actually, uses SDL just to handle an OpenGL
rendering context. It's an exhaustive test about blitting in 2 dimensions that should be useful to
a lot of programmers.
|
System: |
Linux/Win |
Language: |
C |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 3.4.3 |
Version: |
1.0 |
Date: |
1 Apr 2005 |
Download: |
tar.gz |
State: |
Completed |
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GL_pointz
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This is a little and simple demo made just to have some fun with OpenGL. I wanted to do something and to have
it completed in just an afternoon. It was inspired from many old skool demos showing 3d starfields or geometric
shapes made of points, of course it was a lot harder, back in the assembly days, to have them wave and rotate
on the screen.
|
System: |
Linux/Win |
Language: |
C |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 3.4.3 |
Version: |
1.0 |
Date: |
20 May 2005 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_pointz
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This is just the remake of the previous demo using shaders via OpenGL Shading Language.
Have a look at it running real fast even under heavy CPU load. :)
The grab showing the program running is the same as the previous demo, they actually display the same effect.
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 3.4.3 |
Version: |
1.0 |
Date: |
31 May 2005 |
Download: |
tar.gz |
State: |
Completed |
|
Cg_pointz
|
Another version of the original pointz demo, this time making use of nVidia's Cg here.
The grab showing the program running is the same as the original demo, they actually display the same effect.
|
System: |
Linux/Win |
Language: |
C, Cg |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 3.4.3, Cg 1.3 |
Version: |
1.0 |
Date: |
3 Jun 2005 |
Download: |
tar.gz |
State: |
Completed |
|
ARB_pointz
|
The last modification of the original pointz demo, it makes use of ARB vertex and fragment programs.
Again, the grab showing the program running is the same as the original demo, they display the same effect.
|
System: |
Linux/Win |
Language: |
C, shaders asm |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 3.4.3 |
Version: |
1.0 |
Date: |
6 Jun 2005 |
Download: |
tar.gz |
State: |
Completed |
|
GL_smoke
|
An experiment with particles based on the 19th chapter of NeHe tutorials led me to this simple,
yet fascinating, smoke demo.
|
System: |
Linux/Win |
Language: |
C |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 4.0.3 |
Version: |
1.0 |
Date: |
1 Dec 2005 |
Update: |
8 Dec 2005 |
Download: |
tar.gz |
State: |
Completed |
|
GL_shadow
|
A great demo about real-time shadows generation with stencil shadow volumes!
It's based on NeHe's lesson 27.
|
System: |
Linux/Win |
Language: |
C |
Libraries: |
SDL, OpenGL |
Compiler: |
GCC 4.0.3 |
Version: |
1.0 |
Date: |
31 Dec 2005 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_parallax
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Another rather serious demo, it heavily depends on GLSL shaders and OpenGL 2.
You can see a VBOs rendered cube showing per pixel Blinn-Phong shading with specular mapping and
tangent space parallax mapping with offset limiting!
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.1.2 |
Version: |
1.0 |
Date: |
01 May 2007 |
Download: |
tar.gz |
State: |
Completed |
|
AL_test
|
This is my first attempt with OpenAL, a standard library for positional audio and effects, which has an
API similar to OpenGL.
The program uses SDL, as usual, and OpenGL itself for listener and source positions representation.
|
System: |
Linux/Win |
Language: |
C |
Libraries: |
SDL, OpenGL, OpenAL, ALUT |
Compiler: |
GCC 4.2.3 |
Version: |
1.0 |
Date: |
15 Feb 2008 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_imgpro
|
A demo to test about post-processing with shaders and Frame Buffer Objects.
It applies a 3x3 convolution matrix to every pixel of the FBO, which contains the rendered scene to process.
Current applicable filters include sharpen, blur, gaussian blur, edge enhance, edge detect and emboss.
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.2.3 |
Version: |
1.0 |
Date: |
12 Mar 2008 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_DoF
|
After having tested basic post-processing techniques with the previous demo, I come now with a first real application.
This demo is my adaptation of the first D3D example code from the ShaderX2 chapter titled
"Real-Time Depth of Field Simulation".
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.2.3 |
Version: |
1.0 |
Date: |
23 Mar 2008 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_DoF2
|
This demo is my adaptation of the second D3D example code from the ShaderX2 chapter titled
"Real-Time Depth of Field Simulation".
It is 2.5 times faster and shows less artifacts and problems than the first one.
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.3.0 |
Version: |
1.0 |
Date: |
15 Apr 2008 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_multilight
|
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways:
- using the fixed pipeline (single and multi-pass)
- using shaders (single and multi-pass, per-vertex and per-pixel)
- through deferred shading
|
System: |
Linux/Win |
Language: |
C, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.3.0 |
Version: |
1.0 |
Date: |
28 Apr 2008 |
Download: |
tar.gz |
State: |
Completed |
|
PyGLSL_framework
|
This is the first revision of a tiny and simple PyOpenGL3 class library for demos.
It comes with the Python version of two C demos I developed: GLSL_DoF2 and GLSL_multilight.
|
System: |
Linux/Win |
Language: |
Python, GLSL |
Libraries: |
PyGame, PyOpenGL 3 |
Interpreter: |
Python 2.5.1 |
Version: |
1.0 |
Date: |
28 Apr 2008 |
Download: |
tar.gz |
State: |
Completed |
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GL3_parallax_DoF
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This demo is the first one using a C++ class library, it shows parallax mapping and depth of field together.
The classes are very close to be GL3 (and ES2) compliant, this actually means that I don't use the fixed pipeline at all:
I handle matrices by myself and pass every information to shaders directly, with no use of OpenGL built-in state variables.
Stanford PLY mesh loading comes as a little bonus. ;-)
|
System: |
Linux/Win |
Language: |
C++, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.3.2 |
Version: |
1.0 |
Date: |
10 Nov 2008 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_toon
|
This was a quick made demo that I wrote because I felt like I was the only one who didn't write a toon shader yet. ;-)
It works by filtering the eye-space normal buffer previously saved in a texture using MRTs then converted in grey shades.
|
System: |
Linux/Win |
Language: |
C++, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.3.3 |
Version: |
1.0 |
Date: |
26 Apr 2009 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_hdrload
|
These two HDR related demo were built during my internship activity and included in my BSc thesis.
The first one is an implementation of the
High Dynamic Range Rendering
article published on GameDev.net while the second one is based on the
High Dynamic Range Rendering in XNA
article published on Ziggyware.
|
System: |
Linux/Win |
Language: |
C++, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.4.1 |
Version: |
1.0 |
Date: |
14 Jan 2009 |
Release Date: |
14 Oct 2009 |
Download: |
tar.gz |
State: |
Completed |
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GLSL_water
|
While studying other techniques I put everything in standby to work to this demo
full-time for some days.
This is based on
Riemer's XNA Water Technique,
it's not optimized in any way and very lazy in scene handling but it works. :-)
|
|
System: |
Linux/Win |
Language: |
C++, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.4.2 |
Version: |
1.0 |
Date: |
02 Nov 2009 |
Download: |
tar.gz |
State: |
Completed |
|
GLSL_deferred
|
This is my second attempt with deferred shading, it uses cubes for point light volumes
and pyramids for spot ones.
It also features
iterative parallax mapping,
screen space ambient occlusion and depth of field.
The statue model is the famous Stanford Lucy.
|
System: |
Linux/Win |
Language: |
C++, GLSL |
Libraries: |
SDL, OpenGL 2 |
Compiler: |
GCC 4.5.0 |
Version: |
1.0 |
Date: |
01 Jun 2010 |
Download: |
tar.gz |
State: |
Completed |
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