Gameplay
As stated, you don’t have to show off mad skills at pickup. Anyway, you should give your best and understand the principles of the game, so you won’t ruin the game for other players by not knowing what you have to do. Hence there’ll be given some explanation of the major gametypes and mechanics now. If you have any questions, ask one of the more experienced players in the channel or one of the admins/operators.
It also doesn’t matter if you don’t know all the maps.

Respawntimes for items
Quad respawns every 90s (1:30mins)
Shell respawns every 90s (1:30mins)
Armours 25s
Health 25s
Ammo 20s
Megahealth 20s after it goes below 100hp on the last person to take it.
Ultrahealth 40s

Gametypes

TDM
Two teams facing each other, trying to do as many frags as possible.
For winning, it is essential that you time the important items like Quad damage and Red Armor and come as a team, when they’re about to spawn.
Most popular tdm Maps are wdm4, wdm7 and wdm13.

Settings:
Timelimit 20
Weaponrespawn 15s
Teamdamage on
Selfdamage on
falldamage on

CTF
Teams have to get their enemies flag into their own base, while their flag must not be stolen. Picking the flag needs some seconds, so does scoring. If you picked up the flag, you can drop it with the “drop flag” command to give it to one of your teammates.
Most popular ctf Maps are wctf1, wctf3 and wctf6

Settings:
Timelimit 20
Weaponrespawn 5s
Teamdamage off
Selfdamage on
falldamage on

BOMB
In this gametype, theres one attacking and one defending team. Like in Counterstrike, the attacking team tries to put a bomb onto one of the two bombsites and defend it to make it explode, while the defending team tries to prevent that. The gametype is roundbased. For planting the bomb, stand on a bombspot. You can also give the bomb to one of your teammates with the “drop bomb” or “drop flag” command.

Settings:
roundlimit 15
teamdamage on
selfdamage on
falldamage off

CA
Another roundbased gametype. If a player dies, he is a spectator for the rest of the round. A round is won, when all players of the opponent’s team have died.
There are three different player classes. They only differ in the weapons which they have strong ammo for. Grunt does have RL and RG strong ammo, Camper EB and GL, Spammer PG and LG. Every class has got the same amount of weak ammo for all weapons.

Settings:
scorelimit 10
teamdamage off
selfdamage off
falldamage off

Binds

Binds are useful for quick communication through the ingame chat. You should use at least some of them ;)

TDM
bind ? “invdrop;say_team ^7Dropped ^2%d ^7@ ^3%D”
bind ? “say_team ^8QUAD SOON^7”
bind ? “say_team ^5SHELL SOON”
bind ? “say_team %x ^7available @ ^3%y”
bind ? “say_team ^5NEED A WEAPON”
bind ? “say_team ^8NEED ARMOUR”
bind ? “say_team ^6NEED HEALTH”
bind ? “say_team TAKEN %X @ %l”

CTF
bind ? “drop flag;say_team ^1TAKE THE FLAG ^7@ ^3%l”
bind ? “say_team ^7NEED HELP @ ^3%l ^7[%hhp/%aar^7]”
bind ? “say_team %x ^7available @ ^3%y”
bind ? “say_team ^7READY TO ATTACK”
bind ? “say_team ^5NEED A WEAPON”
bind ? “say_team ^8NEED ARMOUR”
bind ? “say_team ^6NEED HEALTH”
bind ? “say_team TAKEN %X @ %l”

BOMB
bind ? “say_team go to ^1Bombsite A”
bind ? “say_team go to ^2Bombsite B”

CA
bind ? “say_team ^7NEED HELP @ ^3%l ^7[%hhp/%aar^7]”
bind ? “say_team ^7MEET AT ^3%l”